Fìkh Ka Ăh has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 13°C (55°F). Fìkh Ka Ăh receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Ka Ăh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2462 m (8077 ft) above sea level.
Overview
Fìkh Ka Ăh was founded durring the early 16th century in fall of the year 1527, by Sé̄ Séoú 'Melody Daisy' Yä̋chīs Mb̪fē Yoīshīy Zlkê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Sé̄ Séoú 'Melody Daisy' Yä̋chīs Mb̪fē Yoīshīy Zlkê.
Fìkh Ka Ăh was built using the conventions of Constructi durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ka Ăh is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Fìkh Ka Ăh is buildings are built arround a single premissive paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Fìkh Ka Ăh seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Fìkh Ka Ăh the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.
Civic Infrastructure
Fìkh Ka Ăh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fìkh Ka Ăh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ka Ăh.
Fìkh Ka Ăh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Ka Ăh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Ka Ăh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ka Ăh's public wards, blessings, and other arcane systems.
Fìkh Ka Ăh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Fìkh Ka Ăh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Fìkh Ka Ăh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Fìkh Ka Ăh's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Fìkh Ka Ăh every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Gravebound near Fìkh Ka Ăh are known to be a mutant strain of the creature.
Fìkh Ka Ăh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Elven High Magic energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4098 m2
Cattle and Similar Creatures: 254
Poultry: 3051
Swine: 203
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 101
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Hairdressers: 4
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
298 of Fìkh Ka Ăh's population work within a Foundational Occupation.
21 work in Agriculture
66 work as Craftsmen
21 work as Merchants
49 work as Service Workers
30 work as General Laborers
10 work as Skilled Laborers
45 work as Civil Servants
28 work in Cottage Industries
13 work as Artists
15 work in Produce Industries
699 of Fìkh Ka Ăh's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.
Points of Interest
Fìkh Ka Ăh was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.
POI
History
The the a banner of Truename Magic, an a banner imbued with great amounts of Truename Magic energies was created near Fìkh Ka Ăh by in time immemorial, reportedly some time during the late 2nd century.